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Wednesday, December 19, 2012

Finding the Right Level of Frustration


Boredom
Frustration
It is said that in order to innovate, one needs to be taken out of their comfort zone. I find this to be consistently true with my students, with the people around me, and with myself. But there is not much wiggle room between the realms of frustration and boredom. If the task is too difficult and it will create frustration. On the other hand, if it's too easy, then motivation level drops significantly. So how can teachers find the right challenge level for their students? How to find that exact point where students are taken outside their comfort zone, yet making them feel like the outcome is rewarding and achievable? And more importantly: how to do this without having to write a completely different lesson plan for each student?



Where creativity blooms
Now, before I set any false expectations, I'd like to say that I don't have the answer to these questions. BUT I do have an example of a final project I gave my students where creativity IS blooming, so it might serve as a guideline for others. I believe that the following helped for it to happen:






  1. I set clear expectations using a rubric
  2. If they met expectations, they got 90% credit
  3. I encourage a healthy bit of competition
  4. There was a good balance between what they knew and what they had to figure out
  5. Planning of the final project
  6. There was also a good balance between the project limitations and its potential for innovation

Allow me to explain the previous points. First of all, setting clear expectations helped my students know what I was looking for. This might sound simple, but ambiguity can make them lose their focus and cause frustration. I also went through the rubric with them, clarifying any doubts they might have had.
The second point has to do with grades. Let me first confess that I don't care much about grades. I care about their learning, and that is often hard to measure and label with a number or letter. Nevertheless, most students DO care about grades because they have a direct impact on their higher education future. So I think that my students perceive a 90 (A-) as a good grade to get if they meet the expectations. And meeting expectations reflects that they learned what I intended them to. Going beyond would earn them an even higher grade.
Another strategy I use is encouraging what I consider to be a healthy bit of competition. Whenever I see somebody raise the bar, I casually (but publicly) recognize that person. Though this can be a double-edged sword, if used effectively it will motivate others to try harder and raise the bar themselves.
The fourth point is just good constructivism practice. Build on previous knowledge and guide students into discovering what they need to learn and do in order to complete the task. It gives them some security realizing that they can get started because they have the knowledge and skills necessary, even though they might not have all the pieces right away. And whatever else they need to figure out should sound reachable. Plus, I promote that they share their findings.
My final point is about having a balance between limitations and the potential for innovation. Students needed to respect certain parameters in the project (i.e. dimensions, covering all classrooms, environmentally friendly elements), but had plenty of room for playing with design, spaces and materials. I have noticed time and time again that students feel more secure if working within a certain structure. Not limits, but structure.

Please enjoy the following video made by one of my students:



Below you will find a short blurb of what the project is about.


Instead of a final exam, students will create a 3D model of the new Lower School building as a final project. Using SketchUp, they will build a realistic proposal for a modern and “green” building that will satisfy the learning needs of that division. The following will need to be turned in by end of the final exam day:
  • A Sketchup file with the project (.skp file)
  • A virtual tour of the building as a video (uploaded to YouTube preferably)
  • Reference of at least 5 architectural techniques or designs that inspired the building
  • A short reflection of their learning in a blog post

Below you can find the rubric for the project:

Total points: 30


Criteria
Points
Outstanding (100%)
Meets expectations (90%)
Below expectations (60%)
Missing (0%)
Actual building
15
Uses realistic measurements

Demonstrates “green” elements

Accommodates all classrooms and spaces

Creatively reinvents spaces
Uses realistic measurements

Demonstrates “green” elements

Accommodates all classrooms and spaces
Measurements are unrealistic

Missing “green” elements

Did not consider all spaces needed
Did not turn in SketchUp file
Video
5
Video engages the viewer into exploring the building with the use of multimedia elements
Video is easy to follow, and highlights the most important spaces
Video is hard to follow and does not highlight all spaces
Did not turn in video
References
5
Uses more than 5 innovative architectural references
Uses 5 architectural references
Uses less than 5 architectural references
Failed to provide references
Reflection
5
Blog post reflects student learning and the importance of creating smart and “green” learning spaces
Blog post reflects student learning
The post does not reflect student learning
Did not post in blog